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[Review] Ranking all the Switch shmups Ep25 - Q-YO Blaster

There was a time when I believed that shmups could only feature ships. Then games like Parodius came to challenge that belief. If an Octopus can be the player, then anything is possible. And don’t get me started on Cho Aniki…
When it comes to unusual characters for a shmup, it’s always a coin toss. They could either be the most fun you’ve had in a while or end up being a disappointment. Time for me to toss this coin!
Publisher: Forever entertainment
Platform: Nintendo Switch
Release date: Jun 27, 2019
Price: $9.99
Tate: You can, but you might need to tilt your head
Q-YO Blaster is by far the strangest 2D horizontal shmup I’ve reviewed for this ranking list. The gameplay and mechanics aren’t anything particularly odd, but there’s something about the presentation and the lore which is legitimately fascinating. For some reason it feels like a game developed by someone out of this world who learned about our culture through animated movies.

SATURDAY MORNING SHMUP

One of the aspects that tipped me over the edge when deciding what to review was the art style. Keeping up with the animation vibe, Q-YO Blaster sports an old school cartoon art style. Enemies will be colorful creatures with quirky details such as baseball caps, big eyes or even Mickey Mouse styled gloves. Their animations are equally as comical whether it is their attack animation of their death animation.
Of course, cartoony can be used to describe maybe half of the style. The other half is probably more akin to a sci-fi coat of paint. Along the many bugs and animals, there’s also a great deal of robots, monsters, heavy weaponry and even blood running rampant (or maybe it’s oil?). It does makes sense considering the bugs came from space, and it definitely adds a touch of mystery when navigating through the stages of Q-YO Blaster.

EVERYONE IS HERE!

My original expectation of the game was to have a few pilots including the Q-YO, floating dog head from the screenshots and doggy airplane. Little did I know that Q-YO Blaster has more pilots than I have fingers in both of my hands.
Pilots are arranged into 3 different teams. Each pilot has different stats which include damage, speed and fire. The teams can have +damage, +endurance or a mixture of both. Fortunately, despite the outrageous pilot designs and sprites, their hitboxes are all the same. After picking your pilot, you can pick one of 7 different special weapons to round out your style. From whichever angle you want to watch it, Q-YO Blaster offers a crazy amount of customization options.
The defining feature of each team is their assistant. Assistant are powerful screen-wide effects that trigger once you fill the assistant gauge. The gauge can be filled by continuously shooting and defeating enemies. Once filled, you can hold the fire button to unleash its effect. The effects are a screen explosion that clears bullets, a temporary shield or a 360 barrage of missiles.

BUILDING YOUR OFFENSE

With all of the previous elements combined, you can play as one of 112 possible combinations of team, pilot and special weapons.
In terms of weapons at your disposal, you have 3: your basic shot, your special weapon and your assistant. Your basic shot is an infinite gun that shoots bullets straight ahead with some degree of spread. The first shot is always straight, so you can opt for manual rapid fire to keep a straight line of fire. Alternatively, you can hold the button and just auto-fire.
Occasionally, you’ll find power-up weapons flying around the stage. This power-ups will grant you a limited weapon when collected. These extra weapons are considerably faster than your basic shot at the cost of having limited ammo. They also have a unique effect on their very first shot, once more giving you a choice between manually shooting or going with the auto-fire.

ALSO BUILD YOUR DEFENSE

One defensive tool you have at your disposal is the pulse. Pulse clears every bullet on screen and turns them into gems. When collected, this gems will increase the level of your special weapon gauge. This special weapon will be whatever you picked on the character select, and has 3 different levels of strength depending on how many gems you have collected. It also comes with some slight invulnerability so you can use it to get out of sticky situations.
The caveat of pulse is that you can only carry 3 stocks, and it is only refilled by collecting extra pulse power-ups. I have mixed feelings about this limitation, as I feel it plays an integral part of your offensive game plan. Its hard limit prevents any smart usage other than just a get-out-of-jail card. I would have loved if it had a gauge like the assistant, as that would have created a balance between building pulse and shooting your special.

LITTLE ADVENTURES

Every stage carries a sort of familiar scenery. I like to think of it as Toy Story levels. Considering the characters are Q-YOs and bugs, it makes sense for the scenery to be a relatively small scale such as houses or gardens. I find them to be very charming, or it might be just my nostalgia kicking in because I grew up with Toy Story. Nonetheless, I really dig the stages.
At the end of each stage, there’s a very comical boss waiting for you. These bosses represent whichever vibe you got from the level. For example, the boss of the garden level is none other than Queen Bee herself. Bosses turn the action up to 11 featuring huge bullet patterns and significantly more aggressive tactics. My one complaint about the bosses is that they feel a lot like a flow chart. They have a couple of attacks and will cycle through them in the same order all the time. Assuming you can dodge them, it’s only a matter of repeating the same moves over and over until the boss goes down. This is even worse on the harder difficulties when the bosses have much more HP.
The most interesting aspects of the stages are the end rewards. Similar to many rogue-lite games, clearing a stage will let you choose a perk for the rest of your adventure. The perks are always the same, but include upgrades such as increased speed, faster shots or even 1ups.

STORY TIME!

Despite being a shmup, I really recommend paying attention to the story! It really is something else! I don’t think it actually makes much sense, but there’s something about the way it’s told that crashes my brain. It does have some powerful moments as well! Including that one stage with the sad music and the rain. I don’t want to spoil it, but it really hit me hard.
I didn’t delve too much into game modes, but there’s basically classic and arcade. Classic is your base mode with the entire story and 3 selectable difficulties. If you don’t want to go through the story every time (even though it is skippable), then arcade mode is for you. Arcade mode features 0 cutscenes, so it’s all fun and games. Arcade mode is also much harder, but has 99 continues.

HARDER ISN’T ALWAYS BETTER

I have to make one of my classic parenthesis to talk about difficulty. Being honest, I think the expert difficulty and to some extent arcade are pretty terrible. The reason is because of the way the game is balanced as a result of them. Harder difficulties feature faster bullets and more complex patterns, but also feature increased vitality for the enemies. The increased lethality of the enemies makes for a hearty challenge, but all good is wiped out by the tedium of enemy endurance.
What I found out was that enemies are very durable in the harder difficulties. Rather than creating a fun challenge, it makes it incredibly hard to destroy enemies. Most enemies feel like sponges that just refuse to die unless you have a special weapon. Some enemies feel outright impossible to kill before they leave the screen, an issue which hurts a lot when it comes to homing projectiles that need to be destroyed. Fun and dynamic dog fights become grindy situations where you focus on a single ship and fail to destroy it while having others flood the screen. I really think harder difficulties would have been better without the added HP on enemies but retaining the faster bullets and harder patterns.

SLOW AND STEADY DOESN’T WIN THE RACE

While on the topic of hard difficulties, the homing bullets are another culprit behind the reason the difficulty isn’t fun. I’ve never been a fan of homing attacks as they feel cheap, but it feels like it wasn’t play tested because some slower ships can’t actually avoid a homing shot without the speed upgrade. To be fair, no one shoots homing bullets on stage 1, so taking speed is utmost priority.
One thing I do like about speed is that most boss patterns allow you to dodge at high speed. You can’t slow your speed, so it’s nice that there isn’t finesse required to survive some waves.

A LITTLE BIT MORE TIME IN THE OVEN

If I was on a game show about quick words and someone mentioned “Q-YO Blaster”, my response would be “rough”. While some aspects of the game are really cool, there are other where it feels a little bit incomplete. Some enemies don’t match the visual quality of others such as Major Tomm. The UI and menus also seem to come from a prototype version.
There’s also a sort of bug where if you die and use a credit, the game immediately pauses. Not a big deal, but it feels out of place. The customization screen is also all sorts of blurry. You can’t remap controls either, which is a shame considering the shoulder buttons would really come in handy.
Most of these issues aren’t a big deal by themselves, but they taint the final product by making it feel a little like shovelware. The game is really fun though, so it is sad to think about having it fall under that umbrella.

FINAL WORDS

So the mandatory question is, is it fun? It definitely is! With its bizarre and unsettling vibe, Q-YO Blaster is still tons of fun to play. While there is certainly a lot of room for improvement, Q-YO Blaster is still a solid choice for a shmup if you are fan of the cartoon style, of the horizontal shmup format or just a fan of little critters in general.
THE RANKING SO FAR:
  1. Ikaruga
  2. Psyvariar Delta
  3. Devil Engine
  4. Rolling Gunner
  5. Blazing Star
  6. Jamestown+
  7. Tengai
  8. Steredenn: Binary Stars
  9. Stardust Galaxy Warriors: Stellar Climax
  10. Sky Force: Reloaded
  11. Strikers 1945
  12. Black Paradox
  13. R-Type Dimensions EX
  14. Sine Mora EX
  15. Shikhondo – Soul Eater
  16. Ghost Blade HD
  17. AngerForce: Reloaded
  18. Aero Fighters 2 (ACA Neogeo)
  19. Q-YO Blaster
  20. Lightening Force: Quest for the darkstar (Sega Ages)
  21. Pawarumi
  22. Red Death
  23. Task Force Kampas
  24. Switch ‘N’ Shoot
  25. Last Resort (ACA Neogeo)
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May report: Metro series, Yakuza closure, and Egyptian wonder

Another huge month. I was in holiday at home for two weeks and it shows. I took great advantage of Game Pass once more (Metro series, Unavowed, Red Strings Club, Astrologaster), got to dig up almost decade old games from my backlog (Splinter Cell conviction, Left 4 Dead), get closure on one of my favorite series (Yakuza 6), and even advance my list with a long open world (AC Origins).

Metro 2033 Redux (PC)

Splinter Cell Conviction (PC)

Metro Last Light Redux (PC)

Unavowed (PC)

The Red Strings Club (PC)

Metro Exodus (PC)

Yakuza 6: The Song of Life (PS4)

Left 4 Dead (PC)

Astrologaster (PC)

Assassin's Creed Origins (PS4)

Thumper (PC)
Hope you had a good month. I'll probably ease up a bit on my progress in June, and go back to some old favorites like The Last of Us in anticipation of its sequel, and probably replay some Dishonored (spurred by the great NoClip doc). Happy gaming and stay safe.
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Three years of full-time solo development: making a story-driven 3d point-and-click game in Unity

Hello, everyone! I’m Dmitry, a 28-year-old guy from Russia, and I’d like to share with you my solo, no-budget, three-year-long journey of making a sci-fi adventure game called Supposedly Wonderful Future on Unity. It turned into quite a lengthy beast, but I hope you will find it interesting and engaging enough to justify a long read. Though I don’t consider myself an authority on anything, I’d be glad to respond to every comment, answer any question, and write some smaller, accompanying walls of text below. Thanks!
Let me start by saying that I have very specific gaming tastes. More precisely: I need a good plot. With twists and intrigue, ideas and messages, well-written dialogues, careful world-building, witty jokes, with characters that make you care, drama that sends you riding the feels train, and so on, and all that jazz. I wouldn’t say “no” to quality gameplay either, and I believe that interactivity is one of the video games’ strongest assets, but the story comes first.
All of the above can be considered a theoretical ideal I set my sights on as a developer. Story-driven games aren’t a very common choice among indies (there are visual novels, but they kinda exist in their own world, and even they frequently concentrate on dating simulation rather than on deep complex stories); even so, there was no doubt in my mind as to what kind of game I wanted to make. After all, if you plan to spend three years creating something, you’d better maximize your chances of loving it personally, right?

Three years? How about money to buy food and stuff?

Good question. Though by no means unique or even exceedingly rare in this day and age (I’ve seen folks who’ve been soloing much longer than me on this very subreddit in the last few weeks alone), it’s still not the most popular career decision in the world, and I want to state clearly from the start that I only did so because: a) I could afford it; b) that’s how the circumstances turned out to be.
I was writing a commercial web app with .NET MVC, employed remotely by a British software development company while living in Russia, and the difference in average salaries made it a very good job for saving up. At the same time, that job was starting to slowly but surely fall apart, while searching for a replacement turned into a hella lengthy process, so I spent a few months in a rather bored state of mind – and we all know that boredom is a good fuel for unexpected wild ideas.
Furthermore, I was lucky enough to find myself with a number of useful gamedev-related skills on my hands. My university degree had nothing to do with games, only with programming, yet my graduation project about e-learning went for gamification angle and ended up featuring a 3d web build made in Unity, so I was already familiar with the engine. English, though not my native language, was ingrained in my mind after a decade of constant exposure, so I was fairly confident about my ability to write decent dialogues and cohesive narratives.
Last but not least, analyzing video games’ stories in my head was one of my favorite pastimes, and extensive browsing of a great place called TV Tropes helped me to better understand common story-building blocks without succumbing to a cynical, “it’s all just a bunch of cliches” attitude. There were still areas where I had to start from scratch, mostly related to visuals (more on this in the lower parts), but at least it didn’t feel like I was trying to get another degree all by myself.

On game design and focus

During those boring months, I thought a lot about my idea of an “ideal job”. How I enjoy programming but always see it as a tool to reach specific goals, rather than an exciting field all by itself. How fascinated I am with storytelling in modern media, and its ever-growing effect on our daily lives. How I myself was supported, inspired, and motivated by fictional stories every step of the way, and wanted to give back. How I always genuinely liked video games and toyed with an idea of making my own, only to conclude that it’s just unrealistic for a one-man effort to include all those things a serious story-driven game should have…
…except that, with 2014 on the calendar, it kinda wasn’t. There was a shift in how people approached game design now; a certain new level of maturity video games achieved as a medium. Or maybe it mostly happened in my head, but it was an important thought to me nonetheless. I remember playing Russian games from the early 2000s and seeing diamonds in the rough buried under bugs and deadlines; labors of love whose reach invariably exceeded their grasp.
Single-player, multiplayer, innovative gameplay, thoughtful stories, elaborate visuals, vast 3d environments, cutscenes, voice acting – they did it all with mixed success, and not necessarily because they wanted to include that much, but because a game was SUPPOSED to include that much. Publishers preferred it this way too, I imagine; when “shipping a game” means actual shipping of thousands of physical copies (!) to individual stores all across this ridiculously big country, there’s a natural limit to the risks you might want to take.
But the broadband kept rolling, the software was advancing, the indie games have bloomed, and a different kind of approach started to occupy my mind. You start with a question – “Why, what’s the point?” – and answer with one short sentence. You go in as modest as possible, focusing solely on that sentence, and then you polish it day in and day out like a samurai, without cutting corners, as much as real life allows you.
Now, that approach is quite suitable for a one-man band, isn’t it? So I thought to myself: as much as I’d like to release my own Mass Effect tomorrow, let’s follow this route. Let’s try to excel at one specific thing, and discard everything that doesn’t directly affect it. Let’s tell a story worth telling.

So what kind of story is it?

A young man is invited to skip his own untimely death by time traveling into 2046 – if only he does some work for a megacorporation first… That’s the logline I wrote for it, anyway. Why this particular premise? Surprisingly enough, I don’t have a clear answer. I could explain you the reasoning behind 99% of the story in excruciating detail, but the basic framework, the “why it starts and how it ends” stuff? That was more like a spontaneous idea than a carefully planned action, popping into my head one day and then growing and growing until it affected everything, like in that Inception movie.
There is an interesting thought among writers: the story writes itself, driven by characters’ personalities, basic setting, and other things outlined from the start, while you are merely discovering the details. I’m not sure I can embrace the notion, but I definitely felt the power of internal logic throughout my writing experience.
Then again, internal or not, I was always big on logic. My university education, though mostly related to automation and programming, had a number of more theoretical courses on math, logic, and systems thinking, which heavily influenced the way I view the world. Computer software is not the only kind of complex systems – a fictional narrative is too, as is human society, as is the entire universe. Everything around us is a system with its variables, elements, interconnections, and dependencies. That might the reason why I went for sci-fi, and why I enjoyed building the plot up until it resembled a decently-structured system on its own.
On a somewhat related note, I wanted it to be psychological and existential enough too. It sounds awkward when I put it so bluntly, like I’m snobbishly trying to elevate my stuff to a higher level where “serious art” resides, but if I’m being honest with myself, art or not, that’s just the kind of stories I like. There are complicated, uncomfortable things inherent to human condition that affect our reasoning and influence even our most mundane decisions, and if you’re in a business of writing believable stories with realistic characters, I don’t think you can afford to ignore it – on the contrary, you need to stare it directly in the eyes.
Depression and anxiety, self-doubt and escapism, clashing worldviews, social tensions, and our eternal quest for the ever-elusive happiness – all of this is explored in the game to some capacity, and though it will probably limit my audience (“I have enough of this crap in real life, thank you very much”, some might say, and who can blame them?), I still wouldn’t have it any other way.
Having said that, I really don’t want my game to come across as moody, pretentious, or oh-so-deep. I tried to keep my writing as casual and down-to-earth as possible, and there’s a decent share of light-hearted or downright silly stuff in it as well. There’s a character who always talks like Doc Brown from Back to the Future. There’s an agile management framework called SCREW and its 12-rule manifesto (I’ve been following those guidelines myself, and let me assure you, it’s a killer). There’s a penguin and a badger who try to stop Betelgeuse from going supernova by using their waffle (it makes sense in the context… sort of). I guess one way to put it is to call it a story that doesn’t get too serious – until it does.

Constants and variables and choice

Another far-reaching thing was my decision to tell the story through RPG-like conversations. You know, those old-school dialogue trees like in Dragon Age or Neverwinter Nights where every chunk of text from NPCs is followed by a numbered list of possible responses for you to choose from. My reasoning was simple: if you have a fixed narrative but still want to make the experience more involving and engaging than reading a book, dialogue options is one of the easiest and most natural ways to do it. “Choices matter” is a tag I will never see next to my game, but a smart illusion of choice? The one that eventually leads to the same outcome but still puts you in characters’ shoes and makes you consider their options? That was something I could try.
Then again, I’ve gotten rather fascinated with illusions, whether they were visual or narrative. I used to play games like Mass Effect and think: why even allow the player to act as a total jerk if they still have to do all the noble, heroic, world-saving stuff in the end? Now I believe that such options are important regardless of whether you actually use them or not; that they achieve their purpose simply by being there. I mean, sure, you can easily shatter the illusion to pieces if you reload or google some videos, but during that first, most important try, doesn’t it feel remarkably similar to real life?
After all, we can never truly predict the importance of our daily decisions; we just choose one of many options, while all other doors remain closed and unexplored. Maybe they could lead you to a whole different life. Or maybe there was a solid wall behind all of them, and you never really had any other choice. So I decided to stick to my guns and give every conversation a negative or ambivalent option, superficial as it might be. I even came up with a line for my bullet-pointed list of features: “Neat roleplaying opportunities! Be a compassionate smartass, a cynical smartass, or just plain “hey look how funny I am” smartass. Or don’t be a smartass at all, I guess, but why would anyone want that?” It sounds extremely cheeky, so I decided against using it, but to be honest, it’s kinda accurate.
Consequently, implementing my own dialogue tree graphs was the very first – and probably the most exciting – bit of programming I did. It turned out simple and manageable enough: just a bunch of XML files storing text lines with IDs, coupled with binary files containing the logic of how those IDs should connect. Building a customizable, decent-looking UI to support it all was a much longer endeavor (Unity UI system has a number of idiosyncrasies and not-so-obvious details), and became the longest block of code in the game. The rest was more or less straightforward and consisted mostly of OnClick behavior scripts – after all, mechanic-wise, I was making an extremely simplistic game.
Even with all the simplicity around, however, I was thoroughly reminded just how quickly your variables can pile up and spawn bugs. It took me about 2-3 months to go from “all the content is there and should be theoretically working” to “I think I’m confident enough to release it”, and every testing session supplied me with at least a couple of freshly discovered bugs. Trying to predict user actions is something that any software engineer should try to do, but I think video games take the cake here, probably because of how many different buttons players can press at any given moment (as opposed to, say, websites, where you mostly just click on stuff).
I can only imagine how freaking hard it is to properly stabilize vast, open-world RPGs full of interconnected quests and NPC lines (all those buggy releases I played feel even more relatable now, that’s for sure). I also have to wonder if there are some good programming practices that can help you to tackle this complexity and mitigate bug-related immersion breaking, because I sure didn’t use any of that. Hell, I barely even used exception handling. The way I see it, if something goes unexpectedly wrong, you’re screwed either way.

The graphics are probably cheap and lame, though

That’s what I was ready for. Braced myself for, even. I knew from the start that visuals were my weakest spot, and although I made some decisions to lower the difficulty settings (like confining the story to just a handful of small rooms or settling on the fixed camera), my design skills were still close to zero, and I hadn’t even modeled a simple table in Blender before.
At first I thought I’d just cobble up whatever I can from free assets – and indeed, some of the Asset Store’s most popular free items made it to the final build and now sit proudly in the middle of my screenshots. However, as I went ahead and familiarized myself with the basics of 3d modeling, I found out they had more to do with math than with design or drawing. Now, math, not only did I have experience in it – math was like a good old friend.
So I took my trusty ruler that was going back to my high school days (though I’m sure any other ruler could do fine too… it just happened to be lying around, really) and started measuring the furniture in my apartment, using real world as my definitive reference. To my delight, soon I was able to model a table, and a bookshelf, and a sofa, and even an office chair too. I even found myself preferring to make simple models from scratch rather than searching for good free versions online – as long as I could manipulate vertices individually and rely strictly on coordinates rather than on any kind of artistry, I was fine.
As for the colors and lighting and general aesthetics, I mostly decided to just grind for it, i.e. to keep googling for cool interior design ideas and then moving stuff around until my internal critic stops hating it. To a certain extent it worked, though I certainly wouldn’t recommend this approach to anyone who needs more than a handful of small indoor areas. I have also utterly failed at utilizing any of the modern graphic enhancements like linear color space, post-rendering effects, or Unity 5 lightmapping, but even without it the environments look more or less pleasing, and that is certainly more than I hoped for in the beginning.
The character models, however… oh, boy, the character models are a whole different matter. I used an open-source thing called MakeHuman, which is honestly awesome and takes care of the base models and rigs, but I still had to do stuff like clothing and skin texturing, which took ages, and frankly, I’m still dissatisfied with the results.
They just aren’t appealing. Some of them look old and tired and beaten and functioning on way too little amount of sleep. You might even call them ugly. Granted, some of those folks are supposed to look ugly and tired and beaten, but justifying your lack of artistic sense with the story can only take you that far. Right now, though, I don’t think I can improve them any further – not without spending many more months on polishing my skills, anyway. There are points in time when one just has to accept one’s own limitations.

It’s not a bug, it’s a feature

Some of those story-based justifications, though? Some of them I’m pretty proud of. They felt less like excuses and more like genuine opportunities, helping me to turn my limitations into strengths in ways I couldn’t even consider beforehand.
For one, despite the fact that the game is set in the future, none of my environments were very futuristic. On the contrary, apart from the screens hanging in mid-air, one Minority Report-wannabe character waving his hands at them, and holographic keyboards that detect your touches without any gloves (which should be possible thanks to that smart thing I googled called “acoustic radiation force”), they looked just like something you’d encounter today.
At first I thought it was an inevitable restriction, since recreating real-life objects from reference images was the best I could do, but then I realized: doesn’t it actually make perfect sense story-wise? Isn’t it realistic for the not-so-distant future to look almost exactly the same as the present? I took my 30-year time jump from Back to the Future II, but didn’t we just recently muse how 2015 turned out much more boring and mundane than they imagined in 1985?
What started as a limitation of my design skills suddenly turned into a statement I now support with all my heart: it’s not about the looks. The science fiction of the past depicted us in weird garments riding flying cars filled with flashy technology, but when the time came, we were wearing the same clothes, living in the same houses, eating the same food, yet, thanks to the internet, our way of interacting with reality – how we learn, socialize, make decisions – was fundamentally changed. It will never be about flying cars. The most profound changes can’t be seen with the naked eye.
Another example would be my quest for the perfect urban vista. Very early in the development I decided that I’d need an image of a fancy metropolis seen from a high point – just one shot, but it’d have to satisfy a number of conditions:
So, after a lot of internet searching (dictated, of course, by the fact that I couldn’t even begin to imagine how to make one from scratch myself) only one example satisfied my needs: the famous view from Victoria Peak in Hong Kong.
Now, using an image from 2010s for a story set in 2040s wasn’t an issue thanks to my convenient realization from before (there’s even an optional in-game explanation I shoehorned in that talks how Hong Kong’s bay area was already densely developed by 2010s and therefore didn’t see much construction work since then, and how you should totally visit Shenzhen or Guangzhou nearby to see a real difference). However, it posed a problem of a different kind: the game’s events would need to be set in Hong Kong. Meanwhile, I didn’t want to set my events anywhere at all – I wanted to just skip mentioning places, since it wasn’t important to the story, and to avoid any semblance of politics; to show a world so united and interconnected that your geographical location didn’t really matter.
However, as I turned to write another thing I really wanted to include – text articles imitating real news but describing hypothetical events that might happen in 2046 – I realized that freedom to talk about specific places makes it so much easier. Before long, I was mentioning Jakarta and Minsk and Addis Ababa and Istanbul, but not in a political, “this region still has such-and-such problems” way, but in a positive, “look how huge the world is, and how great it is to be aware of it” way. It really turned into an all-around better world-building, and it was a seemingly unrelated design challenge that helped to arrive there.

The pure awesomeness that is Creative Commons

My use of free assets went well beyond Hong Kong photos and 3d models from Unity Asset Store. I know there’s a number of reasons why one might want to avoid such things (like sacrificing your game’s uniqueness or accidentally violating somebody else’s intellectual rights), but since I was going into this alone and with no budget, embracing it instead felt like the only sensible course of action. I counted on the great collective consciousness of the internet to help me every step of the way – and boy, was I not disappointed. It’s absolutely amazing how much cool stuff people share online not just for free, but free for commercial use too.
First of all, you might already know this, but the amount of mind-blowingly beautiful photos in public domain these days is staggering. At first I came across an American photographer Jay Mantri, looking for a window view from my protagonist’s little office, and was seriously impressed with his work. Then I found Unsplash, where dozens of photographers share even more dazzling stuff. Then there was Pixabay, which might just be the definitive library of free images that collects all shots from the guys above and much more.
Since then, these places managed to satisfy 90% of my needs. I wanted images to illustrate abstract topics like dangers of immortality, emergence of artificial intelligence, ever-growing corporate power, or huge economic inequality – Pixabay had them. I wanted creepy child drawings – Pixabay had dozens. I wanted 10-15 black-and-white photos that look like a part of the same collection – Pixabay delivered. I wanted crisp, breath-taking shots full of vivid colors to decorate a bright orange room – probably half of the stuff at Unsplash is like that.
I also have to mention freesound.org, though using free sounds is probably much more common for indie video games, since coming up with necessary audio in your own studio is one heck of a weird creative challenge (at least that’s what I started to think after this video stuck with me).
But my greatest find is undoubtedly the soundtrack. Initially I had a naive thought of trying to create one myself (not properly composing, of course, since I had zero experience in that, but maybe playing around with loops and presets to come up with some simple yet pleasing tunes), and I even treated myself to a cheap synthesizer under the pretense of wanting to pick up music as a hobby anyway.
Naturally, this idea quickly died down once I realized that I’m incapable of “simply playing around” without understanding the basics, and understanding the basics would delay my release for another year at the very least. So I left the synthesizer standing in the corner (though I’m going back to practicing any day now, promise), turned to my old friend Google, and emerged more powerful than I could possibly imagine.
Mind you, it wasn’t a fast process, but as long as I was willing to spend hours upon hours carefully sifting through all instrumental music of suitable genres, I was repeatedly rewarded with truly awesome finds. Forget just “pleasing tunes” – with this amount of content I could start only with the tracks I personally loved, and then pick them to specifically fit the current mood of the story. After about 6 months of on-and-off searching and thousands of little choices (which probably sounds cooler than it was; most of them were made in 20-30 seconds, after all) I ended up with 2.5-hour-long soundtrack; a pretty extensive selection for a game that will last you 8-9 hours tops.
Of course, I don’t want to sound too one-sided; there are definitely upsides to composing your music from scratch, as well as downsides to using free music I might not be aware of (if my game gets decent exposure, maybe some of those creators will eventually ask me to remove their work, who knows). At the moment, however, I still feel mightily impressed with just how much quality material is already willingly shared online, and what a win-win it could be to use it in your indie game.
My biggest treasure trove was Free Music Archive, followed by ccMixter. Bandcamp and Soundcloud have even more stuff, but I don’t think there’s any way to filter that stuff by license. Your friendly neighborhood ccmusic is totally awesome too, with both creators and dedicated searchers constantly posting new links to wherever the music might be.
And, you might already know this too, but the main license to look for is CC-BY, or attribution-only. CC-BY-NC (non-commercial) is pretty self-explanatory, unless it’s F2P games with optional purchases; then I have no idea. CC-BY-SA and CC-BY-ND are probably a no-go, though it’s all very vague and depends on how you apply “adaptation” and “collection” terms to video games, but music is more of a no-go than the rest, since synchronizing audio to video is specifically defined as adaptation. There’s also CC0, or Public Domain (rare for music but quite common for photos and images), which may be useful if you are unable to give credit for some reason, but otherwise it’s probably a good idea to mention the original author regardless.

Any thoughts on time management and work-life balance?

I’m afraid I can mostly just repeat the obvious here. Listening to your body and respecting its natural rhythms is good. Burning out is bad: it affects not only you personally but the quality of everything you make as well. I’m a big fan of adding work to your hours instead of adding hours to your work; a fan to a fault, really, since it always makes me stressed if I spend even one day on something ultimately useless, but it also helps to keep my wastefulness to a relative minimum.
Another classic I can personally attest to is the importance of exercising (or just staying active if you already have physical activity incorporated into your daily routine or your hobbies). I had countless days when my thinking was kickstarted by a jog on a treadmill, taking me from “ugh, kinda not feeling it today” to “wait, I think I got this” in a matter of hours, helping me from the first drafts of the story to this very article. Some of it probably was just endorphins changing my perspective to a more positive one, but not all of it, and I can say with certainty that the line between a well-functioning body and a well-functioning mind is incredibly thin.
I turned into quite a running addict these past years, not in a sense of how much I do it (in fact, it’s the opposite: I do it only twice a week, and I barely even meet the recommended guidelines), but because of my body’s increased reliance on it, and its immediate symptomatic revolt if I dare to delay my scheduled fix even for a few days. It made me think just how good we are at getting utterly dependent on various stuff (whether it’s smoking, exercise, smartphones, or electricity), and how many psychological similarities can be found between self-destructive behavior and the so-called “healthy” habits. On the plus side, these ideas helped to shape Chapter 4 of my game, the one I completed the last and now feel the most proud of.
One common notion I could probably challenge a bit is the idea of working fixed hours. Most sources highlight the importance of picking a schedule and sticking to it, and while it’s definitely a great way to prevent burn-out and reduce the taxing amount of decisions one has to make every day, I never really felt comfortable with the “sticking” part. Isn’t it ultimately incompatible with how creative thinking works, and isn’t it better to take advantage of the “indie” part and stay as flexible as possible? So if you feel on fire, maybe allow yourself to get overworked a bit, since you could finish in hours what otherwise would take you days. And if you feel the opposite, just let it all go for a few days. We are not machines, after all; we are a chaotic unpredictable mess of thoughts, and that’s probably okay.

How about marketing or community building?

During the years of actual development? None whatsoever. In fact, you might have already noticed that I went against quite a few of common wisdoms, like:
  1. start spreading the word early, write blogs, share stuff;
  2. get a lot of feedback, bounce ideas, talk with people;
  3. don’t go all out with your first game, make it small and manageable;
Was it the right decision to ignore points 1 and 2? Who knows. But, being painfully aware of my own strengths and weaknesses, I believe it was the most realistic decision for me. To be honest, I’m a somewhat obsessive person prone to overthinking stuff, and once I really start a thing, I have trouble stopping (it’s even there in the username). I knew for a fact I wouldn’t be able to write a really good story if I started to do marketing – I’d be too distracted by that tweet I should write this Saturday or that feedback somebody left me on Friday.
Most people, I imagine, have different modes of writing. They can think carefully about every word if it’s something important, or just type it as it comes. Me, I only have one. It doesn’t matter if you’re an old friend getting in touch or a potential employer defining years of my future – chances are, I’ll stare at the screen for 20-30 minutes before I hit “Send”. I imagine most people are also trying to fight these manifestations of excessive perfectionism, since it’s kind of a pain and a drain on your time. As for me, well, after years of stressing out I now mostly just accept it. It has its upsides, and working on a single game for years seems like a good way to put them to use.
To my defense, though, I was really planning to stick with point 3. I thought that I had a fairly realistic plan on my hands; a game with a singular focus that doesn’t even dare to excel at anything else. My first and most naive estimates included finishing it all in nary 6 months. But, of course, software development doesn’t work this way, and writing novel-long cohesive texts apparently don’t either. 6 months quickly turned into 12, 12 into 18, and then kept slowly but surely expanding every step of the way.
Interestingly enough, though, at no point did I feel like I was going out of scope or getting buried by feature creep. Frustrated by how long everything takes and what a slowpoke I am? Sure, more times than I can remember. But I always felt it had more to do with the nature of any sufficiently complex project rather than my unrealistic planning, and countless examples of noteworthy gamedev teams going out of time or budget seemed to support that. As Lord Gaben famously said, these things, they take time.
There’s a quote by Neil Gaiman (who has a ton of great advice that’s applicable not only to book writing but any kind of creative endeavor), and it goes like this: “Finish what you started. Whatever you have to do to finish it, finish it.” I think it’s one of the quotes that really managed to motivate me. A kind of a mindset I was for the majority of my development time, even. I already started. Set the wheels in motion. And once the wheels are in motion, you only have 2 options: finish it, and then maybe nobody else will care, or drop it, and then definitely nobody else will care. When you put it that way, it’s a very easy choice, right?

Fascinating, but let’s wrap this up already

So there you have it. A significant amount of something, followed by something else. I’m sure the second “something” will be even more unpredictable than the first one, but will ostensibly include months of marketing attempts, good old post-project depression, as well as some hopefully not-completely-pointless job-searching (indie freedom is intoxicating, but I think it would do me good to work in a team for a change).
Even if it all turns out to be as frustrating as possible, though, I think I’m stubborn enough to not let it diminish the first part’s value. As the great Neil Peart from the great band Rush said in one of their many great songs, the point of the journey is not to arrive. So if you don’t mind a cheesy one-liner to send this wall of text off, it goes something like this:
I guess that’s all we can do in this random world. Make the journey count.
P.S. If any of this sounds like a game you might like, please consider supporting it on Greenlight, or check it out on itch.io where both demo and full versions for Windows are available. You can also follow me on Twitter, where I post gifs and images coupled with oh-so-mysterious quotes from the game, or on Facebook (where I haven’t posted a single thing yet, to be honest, but will certainly rectify that sooner or later). Thanks!
submitted by gamblingDostoevsky to gamedev [link] [comments]

Help with crash?

I haven't played Squad for a while but I wanted to play it after I upgraded from a 660ti to a 1070 graphics card. It starts, I see the black screen with the dev logos and stuff then it just crashes. Here are my dump logs:
Log file open, 01/07/19 12:01:25 LogLoad: CommandLine (Starting): "Squad\Binaries\Win64\Squad.exe" LogLoad: CommandLine (After RemoveExeName): LogPakFile:Warning: Pak "../../../Squad/Content/Paks/Maps/Skorpo.pak" does not exist! LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(240265570) SRandInit(240265570). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogInit: Using libcurl 7.47.1 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with OpenSSL/1.0.2g LogInit: - supports HTTP deflate (compression) using libz 1.2.8 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogOnline:Display: STEAM: Loading Steam SDK 1.39 LogSquadVoiceInputWASAPI:Warning: Stream Latency 0 (1056) LogOnline:Warning: STEAM: Missing DeadConnectionsTimeout key in OnlineSubsystemSteam of DefaultEngine.ini LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogInit: Build: ++UE4+Release-4.16-CL-3514769 LogInit: Engine Version: 4.16.3-3514769+++UE4+Release-4.16 LogInit: Compatible Engine Version: 4.16.0-3452394+++UE4+Release-4.16 LogInit: Net CL: 3452394 LogInit: Compiled (64-bit): Nov 8 2018 01:30:56 LogInit: Compiled with Visual C++: 19.00.24234.01 LogInit: Build Configuration: Shipping LogInit: Branch Name: ++UE4+Release-4.16 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Steam/steamapps/common/Squad/Squad/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogStreaming:Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: true LogInit: Object subsystem initialized [2019.01.07-17.01.26:987][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2019.01.07-17.01.26:987][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor] [2019.01.07-17.01.26:995][ 0]LogInit: Computer: DESKTOP-EA61A55 [2019.01.07-17.01.26:995][ 0]LogInit: User: MichaelsPC [2019.01.07-17.01.26:995][ 0]LogInit: CPU Page size=4096, Cores=4 [2019.01.07-17.01.26:995][ 0]LogInit: High frequency timer resolution =3.328119 MHz [2019.01.07-17.01.26:995][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) [2019.01.07-17.01.26:995][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor [2019.01.07-17.01.26:995][ 0]LogMemory: Process Physical Memory: 289.53 MB used, 289.53 MB peak [2019.01.07-17.01.26:995][ 0]LogMemory: Process Virtual Memory: 227.30 MB used, 227.30 MB peak [2019.01.07-17.01.26:995][ 0]LogMemory: Physical Memory: 2433.70 MB used, 5703.96 MB free, 8137.66 MB total [2019.01.07-17.01.26:995][ 0]LogMemory: Virtual Memory: 4742.60 MB used, 5703.96 MB free, 134217728.00 MB total [2019.01.07-17.01.27:865][ 0]LogInit: Overriding language with engine culture configuration option (en-US). [2019.01.07-17.01.27:865][ 0]LogInit: Overriding locale with engine culture configuration option (en-US). [2019.01.07-17.01.28:590][ 0]LogD3D11RHI: D3D11 adapters: [2019.01.07-17.01.29:460][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0) [2019.01.07-17.01.29:460][ 0]LogD3D11RHI: 8088/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de [2019.01.07-17.01.29:672][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) [2019.01.07-17.01.29:672][ 0]LogD3D11RHI: 0/0/4068 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2019.01.07-17.01.29:672][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0 [2019.01.07-17.01.29:678][ 0]LogD3D11RHI: Creating new Direct3DDevice [2019.01.07-17.01.29:679][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id") [2019.01.07-17.01.29:679][ 0]LogWindows: EnumDisplayDevices: [2019.01.07-17.01.29:679][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1) [2019.01.07-17.01.29:679][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:0) [2019.01.07-17.01.29:679][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0) [2019.01.07-17.01.29:680][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0) [2019.01.07-17.01.29:680][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0 [2019.01.07-17.01.29:680][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070 [2019.01.07-17.01.29:680][ 0]LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown) [2019.01.07-17.01.29:680][ 0]LogD3D11RHI: Driver Date: Unknown [2019.01.07-17.01.29:680][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2019.01.07-17.01.30:514][ 0]LogD3D11RHI: Async texture creation enabled [2019.01.07-17.01.30:530][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) [2019.01.07-17.01.30:617][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5 [2019.01.07-17.01.30:617][ 0]LogSlate: Using Freetype 2.6.0 [2019.01.07-17.01.30:635][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.01.07-17.01.30:635][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2019.01.07-17.01.31:012][ 0]LogAssetRegistry: FAssetRegistry took 0.2567 seconds to start up [2019.01.07-17.01.31:104][ 0]LogPackageLocalizationCache: Processed 8 localized package path(s) for 2 prioritized culture(s) in 0.009370 seconds [2019.01.07-17.01.31:104][ 0]LogPakFile: New pak file ../../../Engine/Content/Paks/Engine.pak added to pak precacher. [2019.01.07-17.01.31:105][ 0]LogInit: Selected Device Profile: [WindowsNoEditor] [2019.01.07-17.01.31:113][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Audio.pak added to pak precacher. [2019.01.07-17.01.31:153][ 0]LogContentStreaming: Texture pool size is 800.00 MB [2019.01.07-17.01.31:290][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/UI.pak added to pak precacher. [2019.01.07-17.01.31:324][ 0]LogNetVersion: Squad , NetCL: 3452394, EngineNetVer: 2, GameNetVer: 0 (Checksum: 2778304731) [2019.01.07-17.01.31:326][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/CoreState.pak added to pak precacher. [2019.01.07-17.01.31:343][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Gameplay.pak added to pak precacher. [2019.01.07-17.01.31:619][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Art.pak added to pak precacher. [2019.01.07-17.01.31:620][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Textures.pak added to pak precacher. [2019.01.07-17.01.31:908][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/PhysicalMaterials.pak added to pak precacher. [2019.01.07-17.01.31:910][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Particles.pak added to pak precacher. [2019.01.07-17.01.31:926][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Audio/Impacts.pak added to pak precacher. [2019.01.07-17.01.31:930][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Art/Items/M67.pak added to pak precacher. [2019.01.07-17.01.31:930][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/AdvancedBulletDecals.pak added to pak precacher. [2019.01.07-17.01.31:931][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Blueprints.pak added to pak precacher. [2019.01.07-17.01.31:931][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Textures.pak added to pak precacher. [2019.01.07-17.01.31:932][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Materials.pak added to pak precacher. [2019.01.07-17.01.31:945][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Textures/Debris.pak added to pak precacher. [2019.01.07-17.01.31:945][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Textures/Dust.pak added to pak precacher. [2019.01.07-17.01.32:058][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Textures/Impacts.pak added to pak precacher. [2019.01.07-17.01.32:060][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Textures.pak added to pak precacher. [2019.01.07-17.01.32:067][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Textures/Smoke.pak added to pak precacher. [2019.01.07-17.01.32:081][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/FX.pak added to pak precacher. [2019.01.07-17.01.32:086][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Particles/Textures/FuelBalls.pak added to pak precacher. [2019.01.07-17.01.32:090][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Environments/Afghan.pak added to pak precacher. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 1 PhysMat_Vehicles_PhysicsAsset is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 2 PhysMat_Vehicle_EngineLarge is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 3 PhysMat_Vehicle_Engine is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 4 PhysMat_Vehicle_AmmoRack is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 5 PhysMat_Trucks is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 6 PhysMat_Car-Technicals is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 7 PhysMat_ARMOR_Thin is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 8 PhysMat_ARMOR_Thick is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 9 PhysMat_ARMOR_Medium is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 10 PhysMat_armor_FV510_AddOn is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 11 PhysMat_ARMOR_9mm is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 12 PhysMat_ARMOR_7mm is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 13 PhysMat_ARMOR_5mm is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 14 PhysMat_armor_40mm is loaded. [2019.01.07-17.01.32:173][ 0]LogSquad: Physmat 15 PhysMat_ARMOR_35mm is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 16 PhysMat_armor_30mm is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 17 PhysMat_Armor_20mm is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 18 PhysMat_ARMOR_15mm is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 19 PhysMat_ARMOR_10mm is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 20 PhysMat_T72B3_turret_side is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 21 PhysMat_T72B3_turret_roof_rear is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 22 PhysMat_T72B3_turret_roof_front is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 23 PhysMat_T72B3_turret_rear is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 24 PhysMat_T72B3_turret_front is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 25 PhysMat_T72B3_tracks is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 26 PhysMat_T72B3_hull_UpperSide_Addon is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 27 PhysMat_T72B3_hull_side is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 28 PhysMat_T72B3_hull_rear is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 29 PhysMat_T72B3_hull_front_upper is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 30 PhysMat_T72B3_hull_front_lower is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 31 PhysMat_M1a2_turretring is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 32 PhysMat_M1a2_turret_side is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 33 PhysMat_M1a2_turret_front is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 34 PhysMat_M1a2_turret_breech is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 35 PhysMat_M1a2_turret_ammocompartment is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 36 PhysMat_M1a2_tracks is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 37 PhysMat_M1a2_top is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 38 PhysMat_M1a2_sideskirt_rear is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 39 PhysMat_M1a2_sideskirt_front is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 40 PhysMat_M1a2_rear is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 41 PhysMat_M1a2_hull_side is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 42 PhysMat_M1a2_hull_front is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 43 PhysMat_Pinebranch is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 44 PhysMat_Rock is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 45 PhysMat_Loose_Rocks is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 46 PhysMat_Pumpkin is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 47 PhysMat_PlasticBag is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 48 PhysMat_Plastic is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 49 PhysMat_WoodSolid is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 50 PhysMat_Wood_treelog is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 51 PhysMat_Wood_Creaky_floor is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 52 PhysMat_Wood is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 53 PhysMat_Water_Container is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 54 PhysMat_Water is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 55 PhysMat_Tire_Open is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 56 PhysMat_Tile is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 57 PhysMat_SnowWet is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 58 PhysMat_Snow is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 59 PhysMat_Sandbag_Deployable is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 60 PhysMat_Sandbag is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 61 PhysMat_Sand is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 62 PhysMat_Rubber is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 63 PhysMat_Plaster is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 64 PhysMat_Mud is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 65 PhysMat_LeafsNoRustle is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 66 PhysMat_Leafs is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 67 PhysMat_Gravel is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 68 PhysMat_GrassTall_Rustle is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 69 PhysMat_GrassTall is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 70 PhysMat_Grass is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 71 PhysMat_GlassWindow is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 72 PhysMat_Glass is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 73 PhysMat_Flesh_Cloth is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 74 PhysMat_Flesh is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 75 PhysMat_Fabric is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 76 PhysMat_Equipment_Cloth is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 77 PhysMat_DirtGravel is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 78 PhysMat_Dirt is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 79 PhysMat_Default is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 80 PhysMat_Cushion is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 81 PhysMat_CropField is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 82 PhysMat_Concrete_Deployable is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 83 PhysMat_Concrete is loaded. [2019.01.07-17.01.32:174][ 0]LogSquad: Physmat 84 PhysMat_Ceramic is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 85 PhysMat_Carpet is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 86 PhysMat_Brick is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 87 PhysMat_AsphaltWet is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 88 PhysMat_Asphalt is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 89 PhysMat_Razorwire is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 90 PhysMat_MetalThin is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 91 PhysMat_Metal_target is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 92 PhysMat_Metal_Stairs is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 93 PhysMat_Metal_SQ is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 94 PhysMat_Metal_Barrel is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 95 PhysMat_HeavyMetal_Hollow is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 96 PhysMat_Gas_Can is loaded. [2019.01.07-17.01.32:175][ 0]LogSquad: Physmat 97 BushSmall is loaded. [2019.01.07-17.01.33:690][ 0]LogSquad: Physmat 98 PhysMat_DryMudWall is loaded. [2019.01.07-17.01.35:355][ 0]LogPakFile: New pak file ../../../Squad/Content/Paks/Content/Materials.pak added to pak precacher. [2019.01.07-17.01.35:783][ 0]LogMoviePlayer: Initializing movie player [2019.01.07-17.01.37:381][ 0]LogActor:Warning: SquadLoadingScreen: StartupModule [2019.01.07-17.01.37:514][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2019.01.07-17.01.37:514][ 0]LogEasyAntiCheatServer:Warning: Failed to locate EasyAntiCheat server library eac_server64.dll [2019.01.07-17.01.37:514][ 0]LogEasyAntiCheatClient: Using path: (C:/Program Files (x86)/Steam/steamapps/common/Squad/Squad/Binaries/ThirdParty/EasyAntiCheat/Client) [2019.01.07-17.01.37:514][ 0]LogEasyAntiCheatClient: Loading native plugin from: C:/Program Files (x86)/Steam/steamapps/common/Squad/Squad/Binaries/ThirdParty/EasyAntiCheat/Client [2019.01.07-17.01.37:559][ 0]LogEasyAntiCheatClient: [FEasyAntiCheatClient::EACInitFinished] Result: 0 [2019.01.07-17.01.37:565][ 0]LogEasyAntiCheatClient: Native plugin initialized successfully. [2019.01.07-17.01.37:565][ 0]LogEasyAntiCheatClient: Events registered [2019.01.07-17.01.37:572][ 0]LogUObjectArray: 52061 objects as part of root set at end of initial load. [2019.01.07-17.01.37:572][ 0]LogUObjectAllocator: 10734736 out of 0 bytes used by permanent object pool. [2019.01.07-17.01.37:572][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2019.01.07-17.01.37:586][ 0]LogEngine: Initializing Engine... [2019.01.07-17.01.38:035][ 0]LogStreaming:Error: Couldn't find file for package /Script/Engine requested by async loading code. NameToLoad: /Script/Engine [2019.01.07-17.01.38:036][ 0]LogGameplayTags: ImportTagsFromConfig is in a deprecated location, open and save GameplayTag settings to fix [2019.01.07-17.01.38:302][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2019.01.07-17.01.38:377][ 0]LogInit: FAudioDevice initialized. [2019.01.07-17.01.38:377][ 0]LogInit: Texture streaming: Enabled [2019.01.07-17.01.38:377][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D4ABC716446C8366703DFEA2E34B53AF|Squad] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.16.3-3514769+++UE4+Release-4.16 [2019.01.07-17.01.38:377][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D4ABC716446C8366703DFEA2E34B53AF|Squad] SetUserId ANON-{D4E0E155-4E53-43F2-B4DD-87A3B6520DB3}|| [2019.01.07-17.01.38:377][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|D4ABC716446C8366703DFEA2E34B53AF|Squad] AnalyticsET::StartSession [2019.01.07-17.01.38:406][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.'
Anyone know a fix to this? I've tried verifying my cache.
submitted by Scyborgg to joinsquad [link] [comments]

[YSB] My Personal Local Multiplayer / Party Games List

I have a pretty extensive Steam library and thought I would share my favorite party games when I've got friends over.
It's almost 4am, my birthday is a few days away, and I can't sleep so I thought I'd write a post about local multiplayer party games, and 4+ player games (mostly local multplayer, some are online multiplayer too).
My full game list is here: http://steamcommunity.com/id/alclarity/games I will also take review requests and add them to the list if you have any questions.
Edit: These are my personal opinions on the games in as few words as possible. Don't take offense. Will add links to Steam pages later on. Edit2: Added suggestions. Made more categories!
Party Games
Game Rating Avg Session Explanation
Jackbox Party Pack 1/2 9/10 30 min - 1hr Really fun for everyone (as long as there is a browser window or mobile device available, for up to 8 players locally) My favorite games in these bundles are Fibbage, Quiplash, Drawful, and Bidiots.
Monaco 9/10 45 min - 1hr Great co-op heist game where you can unlock additional characters with unique playstyles. You will spend more time finding creative ways to complete the heist with your character's abilities and assisting your downed teammates than trying to go for perfect runs the first few playthroughs. Once each player finds their playstyle, you can start meshing these abilities together for extremely satisfying results... sometimes!
Keep Talking and Nobody Explodes 8/10 20-40 min This game can really build teamwork between the defuser and the most vocal person in your group of friends. Hilarious, engaging, and challenging, KTNE is very different from traditional video games, I almost consider this a tabletop game.
100% Orange Juice 7/10 45 min - 1hr Basically a card flipping party game similar to Mario Party except the theme is anime based and this may be a turn off to some people. I enjoyed it but it is hard to get everyone to play along sometimes.

Co-op Games
Game Rating Avg Session Explanation
Helldivers 8/10 45 min - 1 hr I really wish my friends wanted to play this one more because of how epic the game feels. Twin-stick shooter vs aliens and cyborgs that begs for a controller where team-killing is as common as an occurrence as shouting "DID YOU SEE THAT?" or "REVIVE ME I'M DOWN". Actually has alot of customization features and loadout options once you get to unlocking content.
Rocket League 7/10 30-45 min Vehicle customization, splitscreen. Can be lots of fun around the right people. Very high skill cap so might better playing 2v2 after you set teams. 4v4 Chaos mode online multiplayer may be a challenge if others are new to the game.
Crawl 6/10 45min - 1hr Very unique, almost boardgame like. Side scrolling dungeon crawling roguelike where one player goes room to room and must clear all enemies and collect loot to upgrade their gear. The only difference is other players ghosts can possess the traps and enemies in the room to make your life hell. Eventually whoever gets the killing blow becomes the adventurer! Worth 2-3 rounds or until everyone gets to be the adventurer at least once. Being able to evolve your bad guy and the boss encounters are alot of fun!
FORCED 6/10 30 - 45min Great local-coop game, almost like a 3D fantasy version of Monaco where you pick a class and grind through dungeons. Each character is based on a fantasy archetype: archer, healer, assassin, warrior each with different strengths and binary skill tree options that can synergize to more easily defeat the various bosses and overcome puzzles.
Mount Your Friends 6/10 20-30 min Play this if you dare, awkward control scheme make for awkward moments when you are stumbling over the bodies of your half naked compatriots to the top of the human pyramid.
GAUNTLET 5/10 30 min I really wanted to enjoy this game as I spent many quarters on the original in the arcade but this version is just as shallow if not more than the original arcade coin-coop. You pick a class and grind through four stages of generic enemies on one tileset until you get to the next one. Sometimes there is a puzzle, unkillable ghost that one shots you, or hidden room nearby to break the monotony but I honestly feel it doesn't make the game that much better.

Battle Arena Games
Game Rating Avg Session Explanation
Duck Game 8/10 30-45 min Depending how many points you set to win, tournaments can drag on with very close games between the better platformer players. Custom matches may be more fun than the default settings after everyone gets a hang of the 1-hit-kill aspects, map layout, and weapon abilities. Easier to pick up than Towerfall Ascension.
Gang Beasts 8/10 30-45 min Physics based 3D fighting game with an advanced control scheme that you may have never experienced before veiled under a minimalist aesthetic. All you have to do is throw the other players out of bounds, sounds simple right?
Stikbold 7/10 30-45 min One of my favorite arena games with 2v2 and versus CPU options. Basically dodgeball where the only controls are dive and push/throw. The dynamic maps and KO'd opponent abilities can really tilt the game for the surviving players either way. Really lots of fun.
Towerfall Ascension 7/10 30-45 min A more advanced arena versus game that can be difficult for players inexperienced with platforming titles. The game's lack of humor is made up for with its intricate level design and screen wrapping dynamics. Harder than Duck Game.
Nidhogg 7/10 20 - 30 min This one doesn't get enough playtime simply because its a 2 player only game, even though its very entertaining to see how people pull off their victory (sprint to the end dodging everything, or a skilled duel to the death ending with a poorly thrown rapier toss)
Lethal League 6/10 20 - 30 min One-hit-KO arena game where the goal is to be the last man standing while dodging a ball whose speed increases with every strike. Different characters have different jump speeds, counters, supers, and animations; some kind of OP (knocking the ball through the other side of the screen, eating the ball then spitting it out wherever you want).
Screen Cheat 6/10 20 - 30 min Really basic first person shooter with a simple premise that forces you to play with your friends on the same TV... except you can't see your enemies on your own screen so you have to peek to find out where they are before you waste your ammo. Novelty of this game wears thin after the first 5 rounds, also some friends may not be great at shooter games using gamepads.
STARWHAL 5.5/10 20 min Wacky little 2D battle arena game. Worth playing a few rounds with inexperienced gamers, but you likely won't play it for too long as its lacking a little in terms of strategy or mechanics.
Assault Android Cactus 5/10 20 min I thought this would be a lot more fun than it was due to the reviews but it is basically a 'create your own bullet hell' game. If you are playing a full house, you will notice some characters are way more useful than others and half the bullets flying across the screen are indistinguishable from the enemy bullets.

Platformer Games
Game Rating Avg Session Explanation
Ultimate Chicken Horse 9/10 45 min - 1 hr Hilarious party game! Lots of unlockables (maps, costumes, characters) every round is never the same experience. You build the obstacle course with your friends then try to complete it before they do earning points for being first and tripping up other players.
SpeedRunners 8/10 20-30 min Pick a character that best identifies with you and RUN! Trigger blockades, drop traps, and run so fast you knock your friends off the screen and win. Head to the workshop and download one of the bottomless "Swing" maps that force you to use the grappling hook to mix things up.
Castle Crashers 7/10 1.5 - 2 hrs If you like 2D side-scrolling beat-em-ups this may be perfect for you. It doesn't take more than a few hours to complete the campaign but the trip is an entertaining ride from start to finish.
Broforce 6/10 30 - 45 min Outrageous run-and-gun platformer for those hungry for something that plays a bit like classic Contra where your character instead looks like one of your favorite actions heroes in his prime. Only lower on the list because once you beat the whole campaign there isn't a whole lot to do afterward in terms of replayability.
Battle Block Theatre 6/10 30-45 min If you like the aesthetic of Castle Crashers and want something more, try this! It is basically the PC version of Super Mario Maker. Collect stars to unlock collectibles and get from point A to B completing the maps as fast as you can.

Fighting Games
Game Rating Avg Session Explanation
Street Fighter 7/10 45 min What's not to love about a classic fighting game where the special movies are universally recognized.
Mortal Kombat X 6/10 30-45 min A bit more sophisticated komboing but still fun for everyone, especially that friend who loves to comment on the creative dearth of brutalities and fatalities added to this huge roster.
Naruto Shippuden 3/4 5/10 20-30 min Really simple gameplay, friendly to button mashers. Lots of different team comps allow different special attacks that make this 3D fighter game appeal not only to fans of the anime.
Dead or Alive (any) 5/10 20-30 min Jiggle physics, flashy special movies, and friendly to button mashers. Guys and girls like to play this one for some reason.

That's all for now, its almost 5 AM. I really love local co-op and multiplayer games so if you have any suggestions I will download, play, and update this thread. If you have any suggestions on format or columns I could add, let me know.
Cheers
submitted by alclarity to ShouldIbuythisgame [link] [comments]

Ads for 2017-04-23 (1 / 2)

Subreddit Title Brand
television ‘Wheel of Time’ TV Series Lands at Sony Epic Fantasy could be next GoT Sony
gaming I heard that Microsoft made a console called the Game 300. It it true? Microsoft
IAmA I've been helping businesses get ranked #1 on Google a long time, and LOVE to teach people. Can we do an AMA? Google
mildlyinteresting I took my Gatorade out of the refrigerator and it got frozen solid Gatorade
funny A Galactic First! This McDonald's franchise has just been approved to open on The Death Star McDonald's
pics Google’s artificial neural networks processes Google images. This is the result. Google
television Farm Food by Chris Ballew, a parody of "Peaches" by The Presidents of the United States of America, from the Farming episode of Bill Nye the Science Guy United
AskReddit Serious Just got my first Costco card as an adult. What do you get at Costco, Reddit? Costco
videos Confrontation between American Airlines Employee and Passengers American Airlines
AskReddit Options are getting thin: American screwed up, United screwed up. Reddit, who can we fly with anymore? United
pics Taken from inside the Rogers Center. CN Tower in all it's glory. Rogers
pics Taken from inside the Rogers Center. CN Tower in all it's glory. CN
funny Replying to not finished Facebook conversations from 6 years ago Facebook
news Why Rome sends trains filled with rubbish to Austria - BBC News BBC
mildlyinteresting This Dove bottle had two labels Dove
AskReddit SERIOUS People who have been on the MTV show Catfish, what was it like? MTV
OldSchoolCool My grandmother working the switchboard at Southern Bell in 1951 Bell
gaming Best Xbox games to play alone Xbox
Jokes The Orange Cashier Long Orange
mildlyinteresting The "M" in these MTV stickers is upside down. MTV
mildlyinteresting This McDonald's on Cozumel island off the coast of Mexico only serves desserts McDonald's
Music Cardiacs - Bell Clinks Prog/punk Bell
Showerthoughts If a company used stereotypes of other ethnicities in their ads like Subway does to promote their Italian sub, people would lose their shit. Subway
funny Goddammit, which one of you made this happen when you Google Sarah Jessica Parker!? Google
Music Hands - Volvo indie Close your eyes, forget the commercial, listen to the tune... Volvo
Showerthoughts Some Google Dev that was working on Google Earth was specifically assigned to make a 3-D model of your house/apartment building. Google
todayilearned TIL that during World War II, a former member of the bonnie and clyde gang by the name of W.D. Jones attempted to join the United States Army. But was rejected after doctors discovered that he still had bullets embedded in his body from multiple police shootouts from more than a decade earlier. United
AskReddit Serious What does a perfect United States look like/entail to you? United
todayilearned TIL that during World War II, a former member of the bonnie and clyde gang named W.D. Jones attempted to join the United States Army after being let out of prison. He was rejected after doctors found "four buckshot and a bullet" in his chest, and that part of his lung had been blown away. United
todayilearned TIL in the United States, people who turn 100 years old receive a letter from the President, congratulating them on their longevity. United
food Chocolate Orange Cheesecake homemade Orange
Showerthoughts I can't wait for Apple to start making contact lenses. Then I could put a filter on to make the world not look so shitty. Apple
Showerthoughts If I put translate something using Google Translate and it makes sense I know whoever wrote it probably isn't a speaker of the language. Google
movies Ghost in the Shell Cyberpunk Derelict City: VFX Breakdown Shell
Music Sylvan Esso -Just Dancing pop Esso
news Vietnamese villagers free police hostages - BBC News BBC
mildlyinteresting An Xbox One controller's infrared sensors made visible through picture flash Xbox
pics Anyone else outside of the US wonder why ESPN still geoblocks their videos as if they're exclusive footage? ESPN
todayilearned TIL that Steve Jobs thought pairing a stylus with a tablet would render it a failure in design. In 2015 Apple announced the Pencil, a stylus for iPads Apple
gaming New hopeful gamer with a few questions regarding Xbox one and PS4 Xbox
videos Michael Jackson MTV 10th anniversary MTV
todayilearned TIL someone anonymously sent St. Jude Children's Research Hospital a $1 million-winning McDonald's Monopoly piece. Although McDonald's does not allow the transfer of prizes, they had waived the rule. McDonald's
AskReddit You wake up and it is 2100. What is your first Google Search? Google
AskReddit Why was there massive public outcry that caused united to lose billions because they gave a guy a bloody lip. But almost no mention of the American Airlines lady that beat the crap out of somebody for trying to bring a stroller on board? Was it just because of the way the company handled it? American Airlines
funny You never go maximum… from Toyota engine manual Toyota
science Cuba's Cancer Revolution and Biotech: Lung Vaccine for EGF. 10's of 1000s have had lifespan extended. Power of science when socially organized. BBC Radio Podcast BBC
Music Are you a paid SoundCloud or Spotify or Google Pay user? Why did you choose that? Google
funny Looks like this Starbucks had enough Starbucks
AskReddit What is exactly 5,555 miles away from where you currently are in any direction, on Google Maps? Google
food Today I drank Redd's Apple Ale + Fireball Apple
tifu TIFU by discussing with the family about why Uber is better than taxi, whilst being driven in a taxi. Uber
videos Nikki Bella and John Cena goes Nude on Youtube Catch the video right here Youtube
gaming Looking for rhythm/music games for Playstation systems. Playstation
Showerthoughts Interesting fact: Walmart is a supermarket, not a zoo Walmart
pics First art project ever. Answers to extraneous questions: yes I was under the influence. Yes my initials are BG and yes it's my fucking birthday. art wouldn't accept my post so this post is in spite of those artsyfuckinfartsyduecheholes. BG
todayilearned TIL Sebastian Vettel named his 2009 F1 Red Bull RB5 "Kate's Dirty Sister." Red Bull
news Rupert Murdoch buying Sky News is the real reason why Bill O'Rilley was let go Sky
Jokes Why did the Facebook killer kill himself? Facebook
Jokes My answer when someone asks how I feel about United Airlines... United
Jokes Why are all the airlines in the United States so... United
aww POTUS. Puppy of the United States United
gadgets Nike and Apple are about to drop this collaboration on the public Apple
explainlikeimfive ELI5: What is it about Microsoft updates that they happen so often, instead of waiting a longer period of time to update alot in one sitting? Microsoft
Showerthoughts Toonami Tom has just been playing No Man's Sky this whole time. Sky
AskReddit serious Those of you who have deactivated Facebook accounts; Why did you and has it made you feel better? Facebook
mildlyinteresting Opened a Sprint , the whole cap came together Sprint
todayilearned TIL that 3 people attempted to sell Coca Cola's secret ingredient to Pepsi for $1.5m. But Pepsi reported them to Coca Cola and the FBI. Pepsi
news North Korea 'detains American citizen' - BBC News BBC
philosophy Atomic Intel Brief - What's Really Going On Intel
AskReddit Just like PC vs Xbox vs PS, what are the opposing sides in YOUR favourite hobby? Xbox
gaming Discussion Xbox One or other console? Xbox
todayilearned TIL Sony sold CDs that silently installed malware on PCs, in an attempt to protect their business. Sony
Showerthoughts I had a dream about Sprite last night, but even worse than that... I couldn't find any kind of function that would allow me to skip that dream. Sprite
videos My little brother has been working on this Lego Star Wars animation for what seems like forever! He finally finished it and is very proud of it and wants to see what you think! Lego
AskReddit SeriousWhat type of tweets and/or posts are most likely going to help you make your favorite celebrity follow you in Twitter and/or Instagram? Twitter
AskReddit What type of tweets or posts will most likely make your favorite celebrity follow you on Twitter and/or Instagram? Twitter
Music Roman Sky - Lost Voices Chill Trap edm 2017 Sky
listentothis TNJX - Sky Pirate Fairycore 2013 Sky
history I just found out I am related to someone who died in the Halifax Explosion. Anyone else? Halifax
videos Download Youtube Videos Without Any Software or Extension Youtube
worldnews Pope Francis: Europe migrant centres 'concentration camps' - BBC News BBC
mildlyinteresting These rows of apples at Target came in like this. Target
pics Crater Lake, Oregon, United States of America United
worldnews How might Donald Trump do a deal with North Korea? - BBC News BBC
explainlikeimfive ELI5: Why does Charter skip certain episodes of shows on demand? Charter
photoshopbattles PsBattle: Crater Lake, Oregon, United States of America United
worldnews Spammers Populate Google Maps With Pirate Links. Copyright holders are not happy with this unintended use and are targeting the pages with various takedown notices Google
Showerthoughts I wonder if in the afterlife, your success is binary - you're successful if you have a Google doodle, and not if you don't! Google
worldnews IMF meeting drops anti-protectionism pledge - BBC News BBC
worldnews Combiflam, D Cold Total and others found to be 'substandard' by drug regulator: All you need to know Total
todayilearned TIL Every year, the Delta Dental Plans Association polls Chicago area children about the amount of money they receive for a lost tooth and compiles it into a mock financial report called the "Tooth Fairy Index." Delta
gaming What games are Must-Play games for Xbox One? Xbox
gaming I'd like to create an Xbox 1 Ghost Recon Wild lands team. Xbox
OldSchoolCool My Papa Chiquito 1969 at the Boston Subway Station. Subway
mildlyinteresting This shop has a massive Coca-Cola bottle collection. Coca-Cola
Documentaries Japan: A Story of Love and Hate 2008 - BBC doc about Naoki, a part time postal worker who used to be a high powered executive before the bubble burst in the 90's. Now lives in poverty with his younger girlfriend Yoshie in a dysfunctional relationship. BBC
listentothis Treehouse Casino -- Silver Tongue Indie/Garage Rock 2017 Casino
pics Found this old-school Coca-Cola metal cooler at an estate sale for $5. Pretty neat! Coca-Cola
Showerthoughts There should be an Uber for toilets. It could run on methane gas. Uber
AskReddit How many images are there on Google Images ? Google
gaming QUESTION Should I keep my launch PS4 and Xbox One S or trade them for a PS4 Pro? Xbox
todayilearned TIL that there was once a black market for pre-recall Blue Bell ice cream. Bell
funny Today's Google doodle looks more like a handlebar mustache rather tham what's supposed to be. Google
worldnews Holograms, mistrust and 'fake news' in France's election - BBC News BBC
OldSchoolCool Special Effects master Stan Winston and his animatronic T-Rex on the set of ‘Jurassic Park.’ circa 1993 Winston
videos Man gets high of "Air-Duster" in a McDonald's Parking Lot McDonald's
Art Illuminated T, Apple pencil, 3"x3" Apple
funny Added my SO of over a year on Facebook this morning. Facebook
Showerthoughts What if Bill Nye and Neil deGrasse Tyson are just the world's best googles? Tyson
aww A Dog Playing A Sky Rocket. Sky
todayilearned TIL that the only reason that the United States has the same Stop Sign design as the rest of the world is because the UN adopted the USA standard. The US never signed the UN convention that made it standard. United
mildlyinteresting Samsung and Apple stores next to each other in Barcelona. Apple
mildlyinteresting These IKEA interlocking chair packages IKEA
videos I made a Lego Animation for a school contest. X-Post /Lego and /Mountandblade Lego
worldnews US Accuses TCS, Infosys Of Violating H-1B Visa Norms Infosys
worldnews Film points finger at South Korean government for Sewol disaster - BBC News BBC
AskReddit Train/ Airplane / Ship / Subway operators of Reddit , what's the most unforgettable thing that happened to you during work ? Subway
AskReddit What is worse than stepping on Lego barefoot? Lego
gaming My dad plugged in my Xbox to the car now I. Can play IN THE CAR! Xbox
pics The Sheraton in Doha, Qatar looks like Camp Big Falcon Sheraton
todayilearned TIL Mike Tyson Races Pigeons And Made A show "Taking on Tyson" That Focuses On The Ancient Sport Of Pigeon Racing. Tyson
food Homemade Lego Batman cake Lego
AskReddit What's the single most horrible hotel you can find based on Google Maps' user-submitted photos? Google
AskReddit Serious Malaysian claims on Facebook that a certain stranger is releasing a sort of dizziness/fainting-inducing scent when a document is opened close to their face. Is this possible? Facebook
gaming It'll Take 2 Years to Fully Utilize Xbox Scorpio's Power; 12GB RAM Means "No Real Technical Limits", Says Stardock CEO Xbox
todayilearned TIL Cosplayers @ DragonCon made camouflage of the Marriott Hotel's carpet- and received a cease and desist for doing so! Marriott
funny Then never before seen BMW echo. BMW
Music Electric Paws - Crying Sky electronic Sky
EarthPorn OC 1080x1920 A field in spring time. Wirral, England, United Kingdom United
AskReddit SeriousWhy are Google Apps missing from upper right corner when I open Chrome? Google
dataisbeautiful Eight "nations" of the United States United
Showerthoughts It would be fantastic if there was a credit card where the rewards, instead of being airline miles, were paid out in AirBnB or Uber credit Uber
worldnews Macron-Le Pen 'in French run-off' - BBC News BBC
AskReddit Redditors in the United States; what was the last 1-900 number you called, when and why? United
funny This dude's face at the Apple Store Apple
worldnews France elections: Macron-Le Pen though to run-off, projections say - BBC News BBC
AskReddit If Facebook was a face, what part would Reddit be? Facebook
news Cherokee Nation files lawsuit targeting CVS and other pharmacies in opioid crisis CVS
news Tim Cook reportedly threatened to remove Uber from the App Store in CEO meeting Uber
gaming Anyone know what the deal is with Volkswagen vehicles being absent from pretty much every racing game made in the last 10 years? Volkswagen
todayilearned TIL that Starbucks has a secret menu Starbucks
worldnews French election 2017: Who are the candidates? - BBC News BBC
AskReddit What is the most interesting place to explore in Google maps? Google
mildlyinteresting Rust spot resembles the United States. United
news Onetime Mrs. Orange County pleads guilty to child pornography Orange
pics "Three F-86 Sabres and an F-22 Raptor stealth fighter jet fly in formation during the 2016 Heritage Flight Training and Certification Course at Davis-Monthan Air Force Base" on 6 March 2016 in Arizona, USA. Photographer: United States Air Force Senior Airman Chris Massey United
videos [MY HANDS ARE TRAPPED! Statik #1 - Playstation VR Gameplay](https://www.reddit.com/videos/comments/673zh5/my_hands_are_trapped_statik_1_playstation_v)
pics "An Air Combat Command F-22 Raptor Demonstration Team aircraft flies during the AirPower over Hampton Roads Open House" on 24 April 2016 at Langley Air Force Base, Virginia, USA. Photographer: United States Air Force Senior Airman Kayla Newman United
mildlyinteresting Condom section in Walmart is called "Family Planning" Walmart
funny A wild Canadian Goose storming out of Target after realizing they only accept U.S. currency Target
Showerthoughts With the choice between LePen and Macron, France will be choosing between Goldman Sachs and Vladimir Putin. Goldman Sachs
worldnews Aurora photographers find new night sky lights and call them Steve - BBC News BBC
food Homemade Breakfast: Eggs, Sausage, Potato Veggie Hash; Crepes with a Mixed Berry Compote and Mascarpone; Orange Juice Orange
funny When you're dragged to Starbucks against your will... Starbucks
AskReddit What memories has Facebook reminded you of that made you cringe? Facebook
explainlikeimfive ELI5: What is happening when your Xbox and other electronics are "updating"? Xbox
food I ate/made - Glam'd up some McDonald's pancakes with strawberries, whip cream, and veggie sausages McDonald's
AskReddit Why does the United States not use our own excess trash/waste to make energy like some European countries do? United
Showerthoughts New movies about Steve Jobs are going to keep coming out because everyone knows Apple fans are dumb enough to pay for the same thing every couple years Apple
gaming Any good baseball games for Xbox One? Xbox
Jokes I'm so sick of United Airlines jokes. United
pics Last Nite I received my BP Fellow diploma and pin from HM King Carl XVI Gustaf of Sweden . BP
videos What will happen if you boil a Starbucks Unicorn Frappuccino? Starbucks
gifs 120mph Ford Focus crash test Ford
personalfinance CAN Pay off OSAP or Scotiabank student line of credit first? Scotiabank
todayilearned TIL That a man once tried to sue Pepsi because he found a mouse in his can of Mountain Dew, Pepsi defended the case by proving that Mountain Dew can dissolve a mouse in a few months. Pepsi
worldnews ISIS threaten to behead a hacker after he takes over 250 jihadi Twitter accounts and fills them with porn Twitter
mildlyinteresting Bought a couple sealed DVD's at Kroger today for $5 and this was on the inside of one of them Kroger
todayilearned TIL: there are more marijuana Dispensaries in Colorado Than McDonald's & Starbucks, Combined. McDonald's
funny When you're Asian and flying United Airlines United
AskReddit If Smell-O-Vision worked like a Google search, what would you look up first? Google
gaming Replaying Dawnguard and falling in love with the sexy vampire Serana again, I decided to Google who did her voice. Google
Showerthoughts There should be a Minecraft-style Lego video game Lego
pics Spotted the Notorious B.I.G. at Starbucks today. Starbucks
Showerthoughts I sometimes try to shop at Whole Foods just to remind myself how poor I'm Whole Foods
funny Because no UPS man is an island... UPS
funny My local Facebook "free and for sale" page. Tried to come up with a good caption...decided to just leave it here and let reddit do what reddit does Facebook
videos The New York Subway in 1986 Subway
mildlyinteresting This Xbox 1 fits into this shelving slot perfectly Xbox
OldSchoolCool My grandfather interviewing Albert Einstein for CBS news in the 1950's. CBS
LifeProTips LPT: Scheduling an Uber ride a day in advance cuts the price almost 40%. Great for rides to the airport. Uber
OldSchoolCool Prince Rogers Nelson circa 1978 Rogers
AskReddit What are some cool/weird/funny/creepy things you can see on Google Earth? Google
pics Today a Mazda blew past me in the opposing lane, while we were in a schoolzone. There were kids around and I want to report it. I focused in on the plate as much as I could, but would appreciate another set of eyes on what the plate could be. Mazda
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